Rogue
Tier: 1
Human, Rogue, Athlete, Nomadic
Bennies
Deflect Soak Temp
HP
Curr.
HP
Max
HP
5 1     8
Body React Mind
1 5 0
Strength Dexterity Aptitude
1 3 1
Fortitude Wits Will
0 2 -1
Skills:
Proficiency: +1
Athletics, Craft, Focus, Senses, Social, Stealth, Weapons
Expertises:
+2
Athlete, Beastmaster, Nomadic
Stabilization
Success     Failure
Actions:
  • Dagger +4 vs. Deflect (D4+3 Damage), Basic, Fine, Finesse, Piercing, Thrown 4 spaces,
  • Shortsword +4 vs. Deflect (D6+3 Damage), Finesse, Martial, Piercing,
  • Dagger-Exploit +4 vs. Deflect (D4+2D6+3 Damage), Basic, Fine, Finesse, Piercing, Thrown 4 spaces,
  • Shortsword-Exploit +4 vs. Deflect (D6+2D6+3 Damage), Finesse, Martial, Piercing,
Maneuvers:
  • Stride Move 6 spaces.
  • Dagger +4 vs. Deflect (D4+3 Damage) Basic, Fine, Finesse, Piercing, Thrown 4 spaces, Move 3 spaces.
  • Slippery Evade and move 6 spaces.
  • Stealthy Hide and move 6 spaces.
Responses:
  • Movement Response Make a melee attack when a target leaves a threatened square.
Perks:
  • Piercing Bypass target's Soak.
Features:
  • Coordination Humans can move half their Speed when performing a Maneuver that doesn't include movement.
  • Recuperative When recovering HP, humans recover an additional D4 HP.
  • Slippery Evade and move 6 spaces.
  • Sneak Attack
  • Stealthy Hide and move 6 spaces.
Equipment:
  • Clothing, Common
  • Dagger
  • Leather Armor
  • Rations x2
  • Rope, 50ft
  • Shortsword
  • Tinderbox
  • Torch x5
  • Waterskin
Treasure:
  • Coin 10

Compendium

Piercing

Bypass target's Soak.

Coordination

Humans can move half their Speed when performing a Maneuver that doesn't include movement.

Recuperative

When recovering HP, humans recover an additional D4 HP.

Slippery

As a Maneuver a Rogue can Evade and move their Stride speed.

Sneak Attack

As an Action, Exploit a foe by making a Weapons Roll to deal weapon damage and an additional 2d6.

Stealthy

As a Maneuver a Rogue can Hide and move their Stride speed.