Wizard
Tier: 1
Gnome, Adherent, Devotee, Academic Citadel
Bennies
Deflect Soak Temp
HP
Curr.
HP
Max
HP
2 0     8
Body React Mind
0 2 4 Edge
Strength Dexterity Aptitude
0 1 2
Fortitude Wits Will
0 1 2
Skills:
Proficiency: +1
Arcane Enigmas, Athletics, Divine Enigmas, Focus, Knowledge, Social
Expertises:
+2
Academic Citadel, Arcana, Devotee
Stabilization
Success     Failure
Current Burn
Base Burn 6
Actions:
  • Mace +0 vs. Deflect (D6+0 Damage), Blunt, Basic,
  • Divine Armament +3 vs. Deflect, 12 space Range, Flying weapon deals D6. Move it as a Maneuver
  • Purifying Flame +3 vs. React, 12 space Range, The target takes 1d8 damage
  • Wounding Chant +3 vs. Body, 12 space Range, Target takes 1d6 damage. If they are already wounded the target takes 1d10 instead.
Maneuvers:
  • Stride Move 5 spaces.
  • Divine Armament Move Divine Armament
Responses:
  • Movement Response Make a melee attack when a target leaves a threatened square.
  • Shield of Faith 6 space Range, Target has an Edge on their defenses.
Rituals:
  • Cure Wounds Touch, Heal the 1d8+Spellcasting Bonus worth of HP.
Perks:
  • Blunt Wielder chooses which of the target's stats to Blight
  • Purifying Flame Target is Blinded until the end of their next Turn.
  • Wounding Chant As a Perk they gain the Bleeding condition.
Features:
  • Divine Conduit Spellcasting Bonus: +3
    Prepare: 3 Max Tier: 1 To Prepare: Downtime
  • Mechanical Mind Gnomes have Edge on Mind Rolls.
Equipment:
  • Block of incense
  • Candles x10
  • Censer
  • Chain Shirt
  • Clothing, Vestments
  • Holy Symbol
  • Mace
  • Tinderbox
Treasure:
  • Coin 10

Compendium

Blunt

Wielder chooses which of the target's stats to Blight

Divine Conduit

Adherents channel spells from a Divine source. Their Spellcasting Bonus is Will+Enigmas, they use a holy symbol as a Foci, and do not need a free hand to cast spells. They have access to a number of spells as their Aptitude+Knowledge to a minimum of one and two Cantrips. As a Downtime Action they can pray to be granted a different selection of Tier 1 spells. They have a base Burn of 6 that resets after a Long Rest.

Mechanical Mind

Gnomes have Edge on Mind Rolls.

Small Stature

Small creatures can Stride 5 spaces. Small creatures gain Full Cover when standing behind a Medium sized or larger creature.

Spells

Cantrips

Purifying Flame

  • Tier Cantrip
  • Casting Time Action
  • Target 12 space Range, React

The target takes 1d8 damage. As a Perk the target is Blinded until the end of their next Turn. Increase the die for every Tier the caster is beyond 1st.

Wounding Chant

  • Tier Cantrip
  • Casting Time Action
  • Target 12 space Range, Body

Target takes 1d6 damage. If they are already wounded the target takes 1d10 instead. As a Perk they gain the Bleeding condition. Increase the die for every Tier the caster is beyond 1st.

Tier 1

Cure Wounds

  • Tier 1
  • Casting Time 1 minute , Ritual
  • Target Touch

Heal the 1d8+Spellcasting Bonus worth of HP. When cast at a higher Tier, add an additional 1d8 for every Tier beyond 1st.

Divine Armament

  • Tier 1
  • Casting Time Action
  • Target 12 space Range, Deflect
  • Duration 1 minute

Conjure flying weapon that deals 1d6 damage that can be directed to move up to 12 spaces and attack as a Maneuver. When cast at a higher Tier, add an additional 1d6 for each tier beyond 1st.

Shield of Faith

  • Tier 1
  • Casting Time Response
  • Target 6 space Range

Target has an Edge on their defenses.